263 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			263 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
		
			Executable File
		
	
	
	
	
/**
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 * @fileoverview The CodePathSegment class.
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 * @author Toru Nagashima
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 */
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"use strict";
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//------------------------------------------------------------------------------
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// Requirements
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//------------------------------------------------------------------------------
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const debug = require("./debug-helpers");
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//------------------------------------------------------------------------------
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// Helpers
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//------------------------------------------------------------------------------
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/**
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 * Checks whether or not a given segment is reachable.
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 * @param {CodePathSegment} segment A segment to check.
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 * @returns {boolean} `true` if the segment is reachable.
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 */
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function isReachable(segment) {
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	return segment.reachable;
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}
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//------------------------------------------------------------------------------
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// Public Interface
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//------------------------------------------------------------------------------
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/**
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 * A code path segment.
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 *
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 * Each segment is arranged in a series of linked lists (implemented by arrays)
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 * that keep track of the previous and next segments in a code path. In this way,
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 * you can navigate between all segments in any code path so long as you have a
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 * reference to any segment in that code path.
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 *
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 * When first created, the segment is in a detached state, meaning that it knows the
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 * segments that came before it but those segments don't know that this new segment
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 * follows it. Only when `CodePathSegment#markUsed()` is called on a segment does it
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 * officially become part of the code path by updating the previous segments to know
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 * that this new segment follows.
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 */
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class CodePathSegment {
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	/**
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	 * Creates a new instance.
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	 * @param {string} id An identifier.
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	 * @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
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	 *   This array includes unreachable segments.
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	 * @param {boolean} reachable A flag which shows this is reachable.
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	 */
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	constructor(id, allPrevSegments, reachable) {
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		/**
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		 * The identifier of this code path.
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		 * Rules use it to store additional information of each rule.
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		 * @type {string}
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		 */
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		this.id = id;
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		/**
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		 * An array of the next reachable segments.
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		 * @type {CodePathSegment[]}
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		 */
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		this.nextSegments = [];
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		/**
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		 * An array of the previous reachable segments.
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		 * @type {CodePathSegment[]}
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		 */
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		this.prevSegments = allPrevSegments.filter(isReachable);
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		/**
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		 * An array of all next segments including reachable and unreachable.
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		 * @type {CodePathSegment[]}
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		 */
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		this.allNextSegments = [];
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		/**
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		 * An array of all previous segments including reachable and unreachable.
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		 * @type {CodePathSegment[]}
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		 */
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		this.allPrevSegments = allPrevSegments;
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		/**
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		 * A flag which shows this is reachable.
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		 * @type {boolean}
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		 */
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		this.reachable = reachable;
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		// Internal data.
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		Object.defineProperty(this, "internal", {
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			value: {
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				// determines if the segment has been attached to the code path
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				used: false,
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				// array of previous segments coming from the end of a loop
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				loopedPrevSegments: [],
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			},
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		});
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		/* c8 ignore start */
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		if (debug.enabled) {
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			this.internal.nodes = [];
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		} /* c8 ignore stop */
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	}
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	/**
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	 * Checks a given previous segment is coming from the end of a loop.
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	 * @param {CodePathSegment} segment A previous segment to check.
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	 * @returns {boolean} `true` if the segment is coming from the end of a loop.
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	 */
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	isLoopedPrevSegment(segment) {
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		return this.internal.loopedPrevSegments.includes(segment);
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	}
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	/**
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	 * Creates the root segment.
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	 * @param {string} id An identifier.
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	 * @returns {CodePathSegment} The created segment.
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	 */
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	static newRoot(id) {
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		return new CodePathSegment(id, [], true);
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	}
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	/**
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	 * Creates a new segment and appends it after the given segments.
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	 * @param {string} id An identifier.
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	 * @param {CodePathSegment[]} allPrevSegments An array of the previous segments
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	 *      to append to.
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	 * @returns {CodePathSegment} The created segment.
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	 */
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	static newNext(id, allPrevSegments) {
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		return new CodePathSegment(
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			id,
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			CodePathSegment.flattenUnusedSegments(allPrevSegments),
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			allPrevSegments.some(isReachable),
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		);
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	}
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	/**
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	 * Creates an unreachable segment and appends it after the given segments.
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	 * @param {string} id An identifier.
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	 * @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
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	 * @returns {CodePathSegment} The created segment.
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	 */
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	static newUnreachable(id, allPrevSegments) {
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		const segment = new CodePathSegment(
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			id,
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			CodePathSegment.flattenUnusedSegments(allPrevSegments),
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			false,
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		);
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		/*
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		 * In `if (a) return a; foo();` case, the unreachable segment preceded by
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		 * the return statement is not used but must not be removed.
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		 */
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		CodePathSegment.markUsed(segment);
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		return segment;
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	}
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	/**
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	 * Creates a segment that follows given segments.
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	 * This factory method does not connect with `allPrevSegments`.
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	 * But this inherits `reachable` flag.
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	 * @param {string} id An identifier.
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	 * @param {CodePathSegment[]} allPrevSegments An array of the previous segments.
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	 * @returns {CodePathSegment} The created segment.
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	 */
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	static newDisconnected(id, allPrevSegments) {
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		return new CodePathSegment(id, [], allPrevSegments.some(isReachable));
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	}
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	/**
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	 * Marks a given segment as used.
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	 *
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	 * And this function registers the segment into the previous segments as a next.
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	 * @param {CodePathSegment} segment A segment to mark.
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	 * @returns {void}
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	 */
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	static markUsed(segment) {
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		if (segment.internal.used) {
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			return;
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		}
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		segment.internal.used = true;
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		let i;
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		if (segment.reachable) {
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			/*
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			 * If the segment is reachable, then it's officially part of the
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			 * code path. This loops through all previous segments to update
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			 * their list of next segments. Because the segment is reachable,
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			 * it's added to both `nextSegments` and `allNextSegments`.
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			 */
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			for (i = 0; i < segment.allPrevSegments.length; ++i) {
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				const prevSegment = segment.allPrevSegments[i];
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				prevSegment.allNextSegments.push(segment);
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				prevSegment.nextSegments.push(segment);
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			}
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		} else {
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			/*
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			 * If the segment is not reachable, then it's not officially part of the
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			 * code path. This loops through all previous segments to update
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			 * their list of next segments. Because the segment is not reachable,
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			 * it's added only to `allNextSegments`.
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			 */
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			for (i = 0; i < segment.allPrevSegments.length; ++i) {
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				segment.allPrevSegments[i].allNextSegments.push(segment);
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			}
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		}
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	}
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	/**
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	 * Marks a previous segment as looped.
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	 * @param {CodePathSegment} segment A segment.
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	 * @param {CodePathSegment} prevSegment A previous segment to mark.
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	 * @returns {void}
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	 */
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	static markPrevSegmentAsLooped(segment, prevSegment) {
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		segment.internal.loopedPrevSegments.push(prevSegment);
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	}
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	/**
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	 * Creates a new array based on an array of segments. If any segment in the
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	 * array is unused, then it is replaced by all of its previous segments.
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	 * All used segments are returned as-is without replacement.
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	 * @param {CodePathSegment[]} segments The array of segments to flatten.
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	 * @returns {CodePathSegment[]} The flattened array.
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	 */
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	static flattenUnusedSegments(segments) {
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		const done = new Set();
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		for (let i = 0; i < segments.length; ++i) {
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			const segment = segments[i];
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			// Ignores duplicated.
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			if (done.has(segment)) {
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				continue;
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			}
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			// Use previous segments if unused.
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			if (!segment.internal.used) {
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				for (let j = 0; j < segment.allPrevSegments.length; ++j) {
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					const prevSegment = segment.allPrevSegments[j];
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					if (!done.has(prevSegment)) {
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						done.add(prevSegment);
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					}
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				}
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			} else {
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				done.add(segment);
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			}
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		}
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		return [...done];
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	}
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}
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module.exports = CodePathSegment;
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